Go to top

Fate/stay night: Unlimited Blade Works Walkthrough

  Comments
A 100% walkthrough of the Unlimited Blade Works route of the Fate/stay night visual novel including all CGs, Tiger Dojos, and an efficient single pass method for achieving both main endings.

A 100% walkthrough of the Unlimited Blade Works route of the Fate/stay night visual novel including all CGs, Tiger Dojos, and an efficient single pass method for achieving both main endings.

These are not the only ways to get through, of course, but I picked the paths that give pretty much the most exciting and useful scenes. I will not be listing what all choices “don’t matter,” because if you were going to pick every option possible, why are you reading this anyway? If there is a choice that basically equates to do nothing and watch TV, I’m not going to have anyone make it who are just trying to get through. On that note, there is more than one, and sometimes several, way to reach certain Tiger Dojos, but I listed the simplest ways to reach them, or, in a case of equal simplicity, the most interesting.

I do not entirely recommend using a walkthrough for this visual novel since it’s pretty easy to get through anyway. I compiled this originally from my notes I made for myself years ago on all the different ways to cause specific things to happen. So only use this if you’re still having trouble, you’re trying to get the Good End to Unlimited Blade Works (yeah, I’ll admit, that one is pretty complicated), or you’re trying to get all the Tiger Dojos. Which you should do that last one because it unlocks a unique scene if you do.

If you are going for 100% completion, I would recommend saving at each choice that I have a “Note” under that indicates a different option, following that advice, then continuing from the “correct” option for your main save.

Note you must finish Fate before you can unlock Unlimited Blade Works, and you must complete Unlimited Blade Works before you can unlock Heaven’s Feel. You do not technically need to in [Realta Nua] for Windows, but it’s still recommended.

Day 1
2. I’ll go and finish my daily routine.
2. I’ll go to work.
3. I’ll play with Fuji-Nee.
Day 2
No choices
Day 3
1. Stop her.
(Note: Does not appear in Fate/stay night [Realta Nua] for Windows)
2. ...Follow them.
(Note: Choice 3 here “Do as Tohsaka said.” leads to Tiger Dojo 15)
2. Bring back Saber.

(Note: If you're on the [Realta Nua] Windows port, the one where all 3 routes come separate, many of the choices in the first 3 days will not exist, that is they will already be chosen for you appropriate to the route)

Day 4
1. Stay at the archery range.
Day 5
1. I'll go see how Saber’s doing.
2. Jump back to the hallway...!
(Note: Choice 1 “Jump to the stairs...!” leads to Tiger Dojo 16)
1. Can I hand her my Command Spell...?
3. I can pull out this “nail” in my right arm...!
(Note: Choice 1 “Use the Command Spell.” leads to Tiger Dojo 17)
1. I can't say for sure.
Day 6
2. I’ll go see how Sakura's doing before the sun sets.
Day 7
1. ...She’s after me. I'll give up and go out there.
2. Use the Command Spell to call for Saber.
Day 8
2. ...It’ll be pointless, so I guess I won’t ask.
(Note: Choice 1 here “...I guess I’ll ask him.” leads to Tiger Dojo 18)
3. Meat’s on sale today. I’ll make a huge meal to make Saber happy.
(Note: Choice 1 here “I’m worried about Sakura. I'll go to the Matou household.” gives you an extra CG)
Day 9
1. It's too dangerous. Stop Tohsaka.
2. Protect Tohsaka...!
(Note: Choice 1 here “Go help Saber...!” leads to Tiger Dojo 19)
Day 10
1. I have to talk to Tohsaka.
Day 11
1. I’ll make Japanese food in that case. Actually, I’ll go take it out on the culprit.
1. Look inside.
1. Refuse.
(Note: Choice 2 here “Obey.” leads to Tiger Dojo 20)
Day 12
1. Meet up with Tohsaka.
(Note: Choice 2 here “Go to the church for advice.” will lead to Tiger Dojo 21 after one more choice)
2. ...Not yet. I can’t act so recklessly.
(Note: Choice 1 here “...I’ll go out. I can give Tohsaka an opening now...!” will lead to Tiger Dojo 22)
2. Help her.
3. We can’t do this by ourselves. We’ll cooperate with other Masters.
Day 13
2. ...Stop the man...!
2. ...I don’t mind, but under one condition.
(Note: Choice 3 “...I refuse.” here will lead to Tiger Dojo 23)
Day 14
1. ...What’s wrong with stopping them if I can?
Day 15
1. Go over strategy with Tohsaka. -> TRUE END
OR
2. Go to the dojo to check up on Saber. -> GOOD END
OR
3. Think. -> TRUE END
(Note: It is recommended to go to the TRUE END first before the GOOD END, since already having seen the TRUE END gives the GOOD END greater impact) 
(Note: This should be obvious, but these choices only lead to the indicated endings if you have been following this walkthrough the entire time. There are many other choices in these walkthroughs which are also the same way, but this one in particular for some reason causes people to miss that point)
Day 16
2. ...No way, I can’t give up so easily...!
(Note: Choice 1 here “...I’ll at least take him with me...!” leads to Tiger Dojo 24)
2020-06-22T01:43:00-05:00

Running a website costs money, and advertising doesn’t pay like it used to. Consider donating on PayPal or buying me a coffee on Ko-fi. Every little bit helps. If every visitor gave even a dollar, my monthly costs could be covered in under a day.

Loading comments...