Fate/stay night: Fate Walkthrough

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A 100% walkthrough of the Fate route of the Fate/stay night visual novel including all CGs, Tiger Dojos, and entertaining moments in general.

This is not the only way to get through, of course, but I picked a path that gives pretty much the most exciting and useful scenes. I will not be listing what all choices "don't matter," because if you were going to pick every option possible, why are you reading this anyway? If there is a choice that basically equates to do nothing and watch TV, I'm not going to have anyone make it who are just trying to get through. On that note, there is more than one, and sometimes several, way to reach certain Tiger Dojos, but I listed the simplest ways to reach them, or, in a case of equal simplicity, the most interesting.

I do not entirely recommend using a walkthrough for this visual novel since it's pretty easy to get through anyway. I compiled this originally from my notes I made for myself years ago on all the different ways to cause specific things to happen. So only use this if you're still having trouble, you're trying to get the Good End to Unlimited Blade Works (yeah, I'll admit, that one is pretty complicated), or you're trying to get all the Tiger Dojos. Which you should do that last one because it unlocks a unique scene if you do.

If you are going for 100% completion, I would recommend saving at each choice that I have a "Note" under that indicates a different option, following that advice, then continuing from the "correct" option for your main save.

Note you must finish Fate before you can unlock Unlimited Blade Works, and you must complete Unlimited Blade Works before you can unlock Heaven's Feel. You do not technically need to in [Realta Nua] for Windows, but it's still recommended.

Day 1
2. I'll go and finish my daily routine.
1. I'll go and help out the student council.
3. I'll rest.
Day 2
No choices
Day 3
2. Don't stop her.
(Note: Only appears if already cleared)
(Note: Never appears in Fate/stay night [Realta Nua] for Windows)
2. ...Fight
(Note: Choice 1 here "...Revoke the Command Spell." leads to Tiger Dojo 1)
2. Save Saber...!
(Note: Choice 1 here "Run away with Tohsaka." leads to Tiger Dojo 2)

(Note: If you're on the [Realta Nua] Windows port, the one where all 3 routes come separate, many of the choices in the first 3 days will not exist, that is they will already be chosen for you appropriate to the route)

Day 4
1. Ask about yesterday.
1. ...All right. Let's cooperate.
1. ...Where did you get those clothes?
Day 5
1. Go and meet Tohsaka as arranged.
1. About Lancer.
Day 6
1. Talk to Rider.
2. Don't fight.
(Note: Choice 1 here "Fight." leads to Tiger Dojo 3)
Day 7
1. Her reason for fighting. I want to know why she seeks the Holy Grail.
Day 8
1. I want to know about Saber before she became a Servant.
2. Go and visit the park.
1. Fuji-Nee, where's my gift?
Day 9
1. Go and get Tohsaka.
1. There's no need to stop...!
2. ...I can't match her.
(Note: Choice 1 here "Beat her before I get beaten...!" leads to Tiger Dojo 4)
1. Summon Saber...!
(Note: Choice 3 here "No, I can't use my Command Spell...!" leads to Tiger Dojo 5)
Day 10
2. I have to follow Saber...!
(Note: Choice 1 here "...Wait here and stand by." leads to Tiger Dojo 6)
2. Run to Saber.
Day 11
2. ...I can't do that.
(Note: Choice 1 here "...I'll have to nod for now." leads to Tiger Dojo 7)
2. ...I'm in no condition to fight. I'll sit in the chair and pretend I'm tied up.
1. I'm worried about Saber.
1. I'll provide backup with the bow...!
2. Don't use it!
(Note: Choice 1 here "...Is that the only option?" leads to Tiger Dojo 8)
Day 12
1. Protect Illya.
2. That's fine, but why are you exactly on time today?
1. Ask about the projection magic.
Day 13
2. Go out with Saber.
(Note: Choice 1 here "Let Saber take care of Caster and protect the other two here." leads to Tiger Dojo 9)
1. Believe in Tohsaka.
2. Don't do it, Saber...!
(Note: Choice 1 here "...That timing, she got it...!" leads to Tiger Dojo 10)
Day 14
1. Stand up.
(Note: Choice 2 here "Don't stand up." leads to Tiger Dojo 11)
Day 15
2. Go down the stairs.
(Note: Choice 1 here "Go back home." leads to Tiger Dojo 12)
1. ...Even so, Tohsaka.
3. ...Have a strategy meeting.
(Note: Choice 1 "Spend time with Saber." or Choice 2 "Go and report to Kiritsugu." here lead to Tiger Dojo 14.)
3. Give Saber back her sheath.

Tiger Dojo 13

Follow the previous guide as before, but for all designated choices in the following guide, replace them as shown.

Day 4
Choice 1: 3. ...I have a bad feeling about this. I don't want to hear either.
Choice 3: 2. Is she all right?
Day 5
Choice 1: 2. Explain things to Sakura.
Choice 2: 2. About Archer.
Day 6
Choice 1: 2. ...Keep away from dangerous things.
Day 7
3. I want a secret attack. A super move would be great.
Day 8
2. I want to know about Saber before she became a Servant.
1. Go straight home.
2. ...She might really get me to make a pie. I'll stay away for a while.
Day 9
Choice 2: 2. I can't block it myself...!
Choice 4: 2. If I can get Saber to help me...!
Day 10
Choice 2: 1. Follow Shinji.
Day 11
Choice 2: 3. ...How about that bed?
Choice 3: 2. I'm worried about Tohsaka.
Choice 4: 2. ...What's the point?
Day 12
2. Entrust her to the church.
3. No way. We're fasting today.
2. Question number one.
End on Day 15
2018-08-09T01:07:00-05:00

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